Real-time Animation Generation And Control On Rigged Models Via Large Language Models · The Large Language Model Bible Contribute to LLM-Bible

Real-time Animation Generation And Control On Rigged Models Via Large Language Models

Huang Han, De La Torre Fernanda, Fang Cathy Mengying, Banburski-fahey Andrzej, Amores Judith, Lanier Jaron. Arxiv 2023

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We introduce a novel method for real-time animation control and generation on rigged models using natural language input. First, we embed a large language model (LLM) in Unity to output structured texts that can be parsed into diverse and realistic animations. Second, we illustrate LLM’s potential to enable flexible state transition between existing animations. We showcase the robustness of our approach through qualitative results on various rigged models and motions.

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